![]() ![]() ![]() added: trait editor: Some traits are unlocked after getting a special achievement!.added: trait editor: Add or remove unlocked traits to any character.added: trait editor: Explore different units to unlock new traits! Click on traits to unlock them in the editor.fixes: when using madness on army bannerman he still stays bannerman.fixes: 18 year old babies running around.fixes: if infinity coin removed unit inside a house - his death didn't count.fixed: inspiration drops showed fire, instead of inspiration.fixes: boats that were dropped with magnet and have an unreachable dock, won't be just stuck forever in one place.fixes: kings, boats, generals, etc won't show up on minimap at their old position if you're dragging them with the magnet.fixes: magnets will not show units correctly if you zoom in/out from minimap.fixes: kingdom with bad king can have -1 max villages.fixes: sometimes cities don't have visible zones.fixes: cities getting removed/bugged out if game is paused right after city is created.fixes: There was a way to adjust time without having the hourglass power unlocked for non-premium players.fixes: spectate icon would be stuck if the unit you watched would die on its' own.fixed: cities keep trying to claim diagonal zones and losing them after a bit.fixed: cities not getting updated stats after culture gained new tech right away.fixed: mobs won't spawn in low candy biomes.fixed: creating new cities/buildings would be blocked by minerals.fixed: sometimes soft error on mobile when receiving gift power.fixed: in trait editor tooltip overlaps icons awkwardly.changes: right click on map size will decrease the map size again. Civilization 3 patch corruption windows#changes: added some empty window placeholders in some windows.changes: Magnet: when dropping units, they will be pushed towards the current brush that you have selected.changes: Magnet: the units will now rotate in magnetic patterns.changes: Life is a Sim achievement reduced for mobile devices.changes: content trait max cities -2 -> 0.changes: evil trait max cities -3 -> -2.changes: only civ immortal units can get evil after a long time.changes: unlucky trait triggers it's bad event only on older units.changes: cities logic for placing new houses would be faster.changes: when city gets conquered - their current army gets disbanded.changes: watch tower increases city zone range by 1 now.They would try to settle a bit further away from their kingdom borders(instead of being aligned), so the new city would take more space changes: added some more debug buttons, while worked on settler logic improvements.changes: make starting worlds more random.changes: newly spawned civ unit won't run to random place on the map to settle a new city.changes: tweaks for how it's decided where settlers build new cities.changes: cheat unlimited house is more smooth.changes: cheat CityFastZonesGrowth is more smooth.changes: when revolt happens, time before next revolt check is longer, the bigger is last revolt was.changes: when revolt happens, maximum amount of cities that could join revolt changed from 50% -> 33%.changes: king bonus for max cities based on stewardship by 50%.changes: dwarf base cities amount 1 -> 3.changes: human base cities(without king effects) amount 3 -> 5.changes: elf base city zone range 5 -> 8. ![]()
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